Motionbuilder Metahuman Characterizer

A script that automatically characterizes MetaHumans from Unreal Engine to be ready for motion capture use in Motion Builder.

Importing multiple MetaHumans from Unreal Engine to Motion Builder and prepping the character for motion capture use is a time consuming and repetitive process.

The Problem

I have coded a script that will assign the appropriate bones to the MetaHuman, as well as orient the character to a T-Pose position to be ready to accept any motion capture data seamlessly.

Below is a recording of the installation and use demonstration to showcase the tool.

The Solution